Friday, July 5, 2013

Weekend Reader on Games, Gamification & Education

Can Digital Games Boost Students’ Test Scores? [MindShift] - The short answer is yes, but it's also important to note that simulations seemed to have an even stronger correlation with better test scores. "We shouldn’t frame games, or any other instructional support, as ‘the answer,’" says one Gates Foundation official, but says that the data can't be ignored. "We should be careful not to view learning technologies as a replacement for deep teacher and student interactions. We see effective technology supports as enabling the opposite."

Is Gamification Just a Fad? [Mashable] - Short answer: no.

Games to keep teenage girls enthralled with math, science [The Seattle Times]

Videogames and Learning [blogs.worldbank.org] - A look into the research on how games can be effective in the classroom.

The Game That Will Save Zynga (And Mathematics Education) [This blog] - A learning game idea I came up with last summer, which seems appropriate given the game publisher's business woes. I'm still willing to hear your offer, Zynga.

Coming Monday: my take on gamification and education.