Friday, April 11, 2014
Improving the World of Educational Gaming [Kotaku] - I agree wholeheartedly with the author here--the simplest improvement we can make is touting the educational aspects of everyday games while doing the opposite for educational games.
Trip Hawkins’s next act: If You Can, a startup for social emotional learning games. [Slate] - We have barely scratched the surface of the potential of these tools. Here's an example of a game taking a step in the right direction.
How a High School Teacher Is 'Gamifying' World News [Mashable] - Holy cow, I love this idea. If I was still in the social studies classroom, I would have loved this. It's important to note that educational gaming doesn't have to mean technology or video games; in this case, it's about gamifying the learning process of a While Side note: I experimented with fantasy sports in the math classroom years ago.
Immersive Video Games: The Future of Education? [Mental Floss] - Echoes a lot of what I wrote years ago for the Educational Games Research blog.
All the World's a Game: Interactive Map Gives Kids the Travel Bug [Mashable] - I always wanted to get that giant Hammacher Schlemmer world map, the one that would cover most if not all of one wall in your classroom, but this is way, way better.
at 2:47 PM