I'm so glad that there's no shortage of new resources and articles on this critical subject!
NYC’s Flatiron School Raises $5.5 Million To Teach People To Code For A Living [TechCrunch]
Game Maven Teaches You How to Code While Making Games [Lifehacker]
Mozilla Webmaker Teaches You to Build Web Sites, Apps, and More [Lifehacker]
YC-Backed CodeCombat Wants You To Learn To Code By Playing Games [TechCrunch] - I sense a trend.
Roominate, Play-i, Robot Turtles and Littlebits Shake Up the Toy Industry [Inc magazine] - I'd love to see these toys in early education and elementary classrooms!
Information, inspiration and ideas to help teachers in and out of the classroom
Showing posts with label technology integration. Show all posts
Showing posts with label technology integration. Show all posts
Friday, July 18, 2014
Friday, March 21, 2014
New Online Learning Resources: March 2014
Whether you're using online learning for your students or yourself, the number of options is increasing by the day. Here are just a few:
10 OpenCourseWare Sites for a Free Education [Mashable]
Glean — Find the best videos in education for you [via Leilani Cohen] - A long time reader sent this educational video site to me, saying it could "eventually take the place of Khan Academy" in her classroom.
9 Dependable Destinations for Online Tutoring [Mashable]
Mindsy Wants To Be The Netflix Of E-Learning [TechCrunch]
This Free Course in Music Engineering Teaches You with Music You Love [Lifehacker] - It could be the start of a path to serious study or just for fun. Either way, this one intrigues me.
10 OpenCourseWare Sites for a Free Education [Mashable]
Glean — Find the best videos in education for you [via Leilani Cohen] - A long time reader sent this educational video site to me, saying it could "eventually take the place of Khan Academy" in her classroom.
9 Dependable Destinations for Online Tutoring [Mashable]
Mindsy Wants To Be The Netflix Of E-Learning [TechCrunch]
This Free Course in Music Engineering Teaches You with Music You Love [Lifehacker] - It could be the start of a path to serious study or just for fun. Either way, this one intrigues me.
Friday, March 14, 2014
Spring Break 2014 Reader on Coding in Education
With 11K Pre-Orders, Play-i Lands $8M To Teach Kids To Code With Interactive Toy Robots [TechCrunch] - Coming soon! This is an exciting development. I heard a recent TED talk adapted for NPR about how robots change the way we react to technology, including how we end up personifying and thus engaging at a more meaningful level with them than other tech. What Play-i is aiming for rings true with that in mind.
3-Year-Olds Can Learn to Code — One Robot Turtle at a Time [Mashable] - The Logo programming (with its ubiquitous turtle) that I used to do on my Apple IIc had to have been part of the inspiration for this real world board game.
Why We Need Coding Clubs for Girls [GOOD]
Getting Girls Into Programming, One Children’s Book At A Time [TechCrunch]
Proof the Next Great App Could Come From a Kid [Mashable]
3-Year-Olds Can Learn to Code — One Robot Turtle at a Time [Mashable] - The Logo programming (with its ubiquitous turtle) that I used to do on my Apple IIc had to have been part of the inspiration for this real world board game.
Why We Need Coding Clubs for Girls [GOOD]
Getting Girls Into Programming, One Children’s Book At A Time [TechCrunch]
Proof the Next Great App Could Come From a Kid [Mashable]
Friday, January 17, 2014
January Weekend Reader on Social Media and Education
They Loved Your G.P.A. Then They Saw Your Tweets. [NYTimes.com] - This is one of the most important things we can ever teach our students about social media. They must understand what's public and what's not, how that's not always easy to figure out, and how that could potentially be viewed by potential colleges or employers.
Should Schools Teach Social Media Skills? [MindShift] - YES.
School District Starts Monitoring Students' Social Media Behavior [Mashable] - Not a fan of this.
Nickelodeon Vets Debut BatteryPOP, A Kid-Safe, Kid-Programmed Online Network [TechCrunch]
Survey: K-12 Teachers Unsure How To Use Social Media With Students and Parents [Business Wire] - Nothing that surprising here. Teachers cannot be afraid to use this as a tool in their vast arsenal.
Should Schools Teach Social Media Skills? [MindShift] - YES.
School District Starts Monitoring Students' Social Media Behavior [Mashable] - Not a fan of this.
Nickelodeon Vets Debut BatteryPOP, A Kid-Safe, Kid-Programmed Online Network [TechCrunch]
Survey: K-12 Teachers Unsure How To Use Social Media With Students and Parents [Business Wire] - Nothing that surprising here. Teachers cannot be afraid to use this as a tool in their vast arsenal.
Friday, January 10, 2014
Weekend Reader on Video Games in Education: January 2013
SimCityEDU: Gaming in the Classroom [Mental Floss] - It's no surprise to see the newest generation of one of my favorite video games being used as a learning tool. I learned to think creativity and solve problems from the earlier, less complex versions, and the skills involved in creating a city in this iterations is much more complex. Bravo to GlassLab and EA.
OpenEd: Free, Open Source EdTech Video and Games Resource for Teachers [The 21st Century Principal]
Video Games Are Teaching Our Kids to Succeed in the 21st Century | Catriona Wallis [HuffPo]
Five Ways that Games are More than Just Fun [GOOD]
Friday, January 3, 2014
Weekend Reader on Coding in Education: January 2013
CPS to make computer science a core subject [Chicago Tribune] - This is revolutionary, far more so than putting tablets or laptops in the hands of every child, and it's only the beginning.
Finland Eyes Programming Classes for Elementary School Students [Mashable] - I find this shift both wonderful and hilarious: in high school, Algebra 2 Honors students were required to take a computer science class as well (we were ahead of the curve) where we did programming in Pascal. At that time, most of my classmates wanted nothing to do with it. Nowadays, I think most students growing up in this digital generation would embrace coding courses.
Primo Is An Arduino Robot That Teaches Kids Programming Logic Through Play [TechCrunch]
For Low-Income Youth, Learning to Code's About More Than Jobs [GOOD]
Code Literacy Doesn’t Need To Come At The Expense Of Other Skills [TechCrunch]
Monday, December 9, 2013
Review & Giveaway: That's Baloney!, Educational App
One of my favorite PC games growing up was Where In Time Is Carmen Sandiego?. As you traveled through time and around the world, you had to follow clues to figure out where to head next to catch Carmen and her gang.
The historical clues mentioned tons of things I had not learned in school yet and at first, I was making no progress. I wanted to beat the game so badly, I started looking everything up in our set of encyclopedias (these were pre-Google days, of course).
I learned a lot of history this way, and I discovered a love for the subject that followed me through college, where I majored in the subject. Without Carmen Sandiego, I may never have been set on that path.
That's Baloney!, a new iOS/Android app by Evanced Games that I recently had the chance to try out, reminded me of the challenge of Carmen Sandiego. Players are presented with statements in a variety of subjects in grade levels 2-6 and have to decide whether each is true or just baloney.
Before I played the game, I thought it would be too simple: you have a 50-50 chance of judging each statement correctly even if you guess, and you can make several mistakes and still complete a round successfully. Instead, I found That's Baloney! inspired the same desire to learn what was wrong about a particular statement when I guessed correctly that it was "baloney."
When you answer incorrectly, you are given a "pickle" that tells you why you were wrong. When you answer correctly, the game continues as you slowly eat your way through a stack of baloney. If you answer correctly that something is baloney, you aren't told immediately what was wrong with the statement, but at the end of the round you can read explanations of what exactly was wrong.
As you successfully complete rounds, snacks and sandwiches begin to fill your virtual fridge (where players keep track of what they've done). With over 500 unique questions for each subject at each grade level, there is a lot of food to be collected.
The questions are challenging, written at a level that might intimidate struggling readers at first but are short enough to push them to succeed. The game is untimed, so kids can take their time reading and considering each statement thoughtfully. When I spoke with the game's designers last week, they told me that the statements are based on Common Core standards and are aimed at building reading comprehension as much as anything else. That's Baloney! is actually an adaptation of an award-winning card game with the same premise.
I recommend this game for your tablet and smartphone-wielding children and students in the target age range (grades 2-6, ages 4-8). Honestly, I found myself feeling like I was on Are You Smarter Than a Fifth Grader? as I lost a round of supposedly 5th grade statements. The same desire to learn the right answer that followed me when playing Carmen Sandiego followed me in That's Baloney!, as I read each explanation at the end of the round.
Evanced Games has given me a download code to get That's Baloney! for free (normally $2.99 for iOS/Android), and that's what I'm offering to one lucky reader! Send an email with the subject "That's Baloney" to teachforever@gmail.com by 11:59pm CST this Tuesday to enter, and I'll pick a random winner who will get the code. Good luck!
Friday, November 22, 2013
Weekend Reader on Large Scale Tablet Rollouts
L.A. school iPad program: Students should hack their tablets. [Slate] - A response to the news that L.A. Schools Now Taking Back iPads From Students Who Dare To Use Them For Purposes Of Fun (Consumerist).
EdTech: Chicago's Slow But Steady Tablet Rollout [This Week In Education]
How a Radical New Teaching Method Could Unleash a Generation of Geniuses [Wired] - This is the November 2013 cover story, and it's about a border town not too far from me (Matamoros, across the Rio Grande River from Brownsville, TX).
Valley becomes proving ground for innovation in educational programming [The Monitor (McAllen, TX)] - A local article on tech initiatives in my home of the Rio Grande Valley, including McAllen's iPad rollout (I was a part of the pilot group two years ago) and how our region is being looked at across the nation.
The iPad Goes to School: The Rise of Educational Tablets [Businessweek] - Across all of these articles, most educators will notice a central ongoing issue with schools and technology: schools and districts rush to buy the latest and greatest technology with the promise of better results, but rarely think about how to use it effectively until later.
I watched this happen over the past ten years with calculators, "clickers", laptops, software, the Internet, smartboards, and on and on and on. I'm not saying these devices aren't useful or important, but unless schools figure out ways to use them productively (and that doesn't mean using them as glorified textbooks), they'll just end up on the school tech garbage pile.
EdTech: Chicago's Slow But Steady Tablet Rollout [This Week In Education]
How a Radical New Teaching Method Could Unleash a Generation of Geniuses [Wired] - This is the November 2013 cover story, and it's about a border town not too far from me (Matamoros, across the Rio Grande River from Brownsville, TX).
Valley becomes proving ground for innovation in educational programming [The Monitor (McAllen, TX)] - A local article on tech initiatives in my home of the Rio Grande Valley, including McAllen's iPad rollout (I was a part of the pilot group two years ago) and how our region is being looked at across the nation.
The iPad Goes to School: The Rise of Educational Tablets [Businessweek] - Across all of these articles, most educators will notice a central ongoing issue with schools and technology: schools and districts rush to buy the latest and greatest technology with the promise of better results, but rarely think about how to use it effectively until later.
I watched this happen over the past ten years with calculators, "clickers", laptops, software, the Internet, smartboards, and on and on and on. I'm not saying these devices aren't useful or important, but unless schools figure out ways to use them productively (and that doesn't mean using them as glorified textbooks), they'll just end up on the school tech garbage pile.
Friday, November 15, 2013
Weekend Reader on Coding and Education: November 2013
Teaching young kids algorithms. Wired, September 2013 |
This Robot Can Teach Programming to Your 5-Year-Old [Mashable]
With Tynker’s New Service, Kids Can Learn To Code At Home [TechCrunch]
Schools Aren't Teaching Kids To Code; Here's Who Is Filling The Gap [ReadWrite]
Forget Foreign Languages and Music. Teach Our Kids to Code [Wired] - Appeared in the the October issue of the magazine.
Friday, November 1, 2013
Weekend Reader on Video Games and Education: November 2013
How gaming can help with your child's development [The Denver Post via The Quick and the Ed]
‘Funfair In Your Mouth’ Interactive Game Makes Kids Eat Their Greens [DesignTAXI.com] - A great proof-of-concept for using video games to influence real world behaviors.
MIT Unleashes New Online Game for Math and Science [KQED: MindShift]
Computer Games in the Classroom [Wall Street Journal]
What Games Are: The Unfulfilled Promise Of Videogames [TechCrunch]
Saturday, September 14, 2013
Weekend Reader on Social Media & Education: September 2013
22 Simple Examples Of Social Media In The Classroom [TeachThought via Twitter]
Facebook Guide for Educators [Technology Enhanced Learning Blog via Twitter] - A free PDF on getting the most out of one of the world's most popular websites.
Broadcast Yourselfie: How teens use social media and why it matters to you [Brian Solis via Twitter]
7 Top Social Networks Among American Teens - Facebook is still there, although there's a huge debate raging over whether they're starting to turn away from it.
10 reasons we need social media in education [Life of an Educator by Justin Tarte]
Facebook Guide for Educators [Technology Enhanced Learning Blog via Twitter] - A free PDF on getting the most out of one of the world's most popular websites.
Broadcast Yourselfie: How teens use social media and why it matters to you [Brian Solis via Twitter]
7 Top Social Networks Among American Teens - Facebook is still there, although there's a huge debate raging over whether they're starting to turn away from it.
10 reasons we need social media in education [Life of an Educator by Justin Tarte]
Monday, August 19, 2013
We Need To Teach Our Kids That Technology Is Great, But It's Not Everything
As a kid growing up in rural New Jersey, I got to play outside a lot. I used to spend hours and hours walking or riding on trails, catching frogs at the pond around the corner, or just having elaborate sword (stick) fights with invisible bad guys. I had computers (yes, plural) at home before most people in my community had even warmed up to the idea of a personal computer. They were occasional playthings for the majority of my childhood, no more or less interesting than my Legos, playing soccer or the vast natural playground that surrounded my home.
Once those computers became connected to something outside of my house--at first to local bulletin board systems (BBS) and later to to dial-up networks and broadband internet--my traditional idea of play quickly disintegrated. This shift happened when I was in middle school, exacerbating an already awkward and difficult process by introducing me to people and an entire world I would not have known otherwise.
I have been struggling to regain my sense of play and my connection to the outside world ever since. For the most part, I have been losing: the Internet and more recently smartphone and tablet apps have consumed my time and attention. These days, I work full time online running a couple of my own websites and managing social media for several clients: I'm always connected, always tapping away on some device.
This is why, despite being a steadfast advocate for using technology for learning in and out of the classroom, I am equally steadfast in advocating that sometimes you have to turn the damn things off. Kids need to be given as many opportunities to engage in open play, to go outside, to read and write and be creative without any technological aide.
They need to grow up with the concept that their technology is not their life. Anyone who has sat around a table at a restaurant or party and realized that everyone at your table is on their smartphone and not talking to one another will understand this. These devices should be seen as a means to an end, not an end in and of themselves.
Kids also need to understand the limits and dangers of this always-connected world. Online predators, viruses, hackers stealing data, social engineering, government surveillance, "educational" apps that don't teach anything, content they create living online forever... this is just the tip of the iceberg.
We need to teach them these things, both as parents and as teachers. It is just as important, perhaps moreso, than anything other way we can use these devices to help children learn. There's no time to lose, either: we are becoming more and more connected, more and more dependent every day.
Friday, August 16, 2013
New Apps For Educators: August 2013
Got a New iPhone? Here's 17 Starter Apps [The 21st Century Principal]
Teach with Your iPhone: Apps to Use in the Classroom [Edutopia]
Perfect Picnic [Partnership for Food Safety Education] - This iPhone/iPad game teaches food safety, aimed at kids ages 8-11.
Treehouse for iPad Makes Learning to Code on the Go Simple [Lifehacker]
13 Apps to Keep Your Family Safe, Secure and Smart [National Fatherhood Initiative]
Teach with Your iPhone: Apps to Use in the Classroom [Edutopia]
Perfect Picnic [Partnership for Food Safety Education] - This iPhone/iPad game teaches food safety, aimed at kids ages 8-11.
Treehouse for iPad (via Lifehacker) |
Treehouse for iPad Makes Learning to Code on the Go Simple [Lifehacker]
13 Apps to Keep Your Family Safe, Secure and Smart [National Fatherhood Initiative]
Friday, July 26, 2013
Weekend Reader on Social Media in Education: July 2013
How to Handle Students on Facebook [Educational Technology and Mobile Learning]
Non-Profit Uses Social Media to Crush Bullying [GOOD]
Ten ideas for using Twitter in the classroom [TES Community via Twitter] - Bonus, for the skeptics: 3 things you should know about Twitter [Learning with 'e's, via Twitter].
Educators learning to evolve as technology, social media changes teaching [Globalnews.ca]
Not using social media should no longer be an option... [Life of an Educator by Justin Tarte]
Friday, July 5, 2013
Weekend Reader on Games, Gamification & Education
Can Digital Games Boost Students’ Test Scores? [MindShift] - The short answer is yes, but it's also important to note that simulations seemed to have an even stronger correlation with better test scores. "We shouldn’t frame games, or any other instructional support, as ‘the answer,’" says one Gates Foundation official, but says that the data can't be ignored. "We should be careful not to view learning technologies as a replacement for deep teacher and student interactions. We see effective technology supports as enabling the opposite."
Is Gamification Just a Fad? [Mashable] - Short answer: no.
Games to keep teenage girls enthralled with math, science [The Seattle Times]
Videogames and Learning [blogs.worldbank.org] - A look into the research on how games can be effective in the classroom.
The Game That Will Save Zynga (And Mathematics Education) [This blog] - A learning game idea I came up with last summer, which seems appropriate given the game publisher's business woes. I'm still willing to hear your offer, Zynga.
Coming Monday: my take on gamification and education.
Is Gamification Just a Fad? [Mashable] - Short answer: no.
Games to keep teenage girls enthralled with math, science [The Seattle Times]
Videogames and Learning [blogs.worldbank.org] - A look into the research on how games can be effective in the classroom.
The Game That Will Save Zynga (And Mathematics Education) [This blog] - A learning game idea I came up with last summer, which seems appropriate given the game publisher's business woes. I'm still willing to hear your offer, Zynga.
Coming Monday: my take on gamification and education.
Monday, July 1, 2013
Basics of Quadratic Functions iPad (Tablet) Project
For the last few years, when my students were learning about the graphs of simple quadratic functions (usually ones in the form y = ax2 + c), they would make posters of quadratic equations and label key parts. As we discussed solving quadratic equations by graphing, students would make posters explaining the process.
Last year, I combined these projects using the iPads our students had available:
Essentially this is the same project as those simple posters, but it utilizes the technology we had available in a meaningful way. While I would never want to replace every low or no-tech project I use, it's always important to take advantage of the resources you have.
Last year, I combined these projects using the iPads our students had available:
BASICS OF QUADRATIC FUNCTIONS IPAD PROJECTAs with the adaptable iPad project I shared last week, you could also give students the option of using the fantastic Educreations app.
- Create a Keynote presentation or video that shows 2 quadratic equations and their graphs (one that opens up and one that opens down).
- Label these parts:
- Vertex
- Axis of symmetry
- Roots/zeros (if any)
- Minimum or maximum
- Show how to tell if a graph opens up or down just from the equation.
- Show how to find the vertex using the calculator.
- Show how to find the zeros/roots using the calculator.
Essentially this is the same project as those simple posters, but it utilizes the technology we had available in a meaningful way. While I would never want to replace every low or no-tech project I use, it's always important to take advantage of the resources you have.
Friday, June 28, 2013
Weekend Reader on Teaching Coding
Kids DIY Game Creation App TinyTap Heads To iPhone, Launches Its Own App Store [TechCrunch]
UT launches video gaming academy [Austin American-Statesman] - Video games are big business, bigger than movies at this point. This is at least part of the reason to incorporate coding into our K-12 curriculum.
How and Why to Teach Your Kids to Code [Lifehacker] - Plus two bonuses from the same site, Learn Beginner and Advanced HTML/CSS Skills for Free and Hopscotch HD Introduces Kids to Programming.
Three Free iPad Apps That Teach Kids To Program [iPad Apps for School via Twitter]
Why You Don’t Need to Go to University to Learn How to Code [GOOD]
How coding might just save our kids [USA Today]
Friday, June 21, 2013
Building Internet Savvy Kids
Online 'Driver's Ed' Course Preps Kids for the Social Web [Mashable]
Common Sense Media - This well-established site is a one-stop-shop for parents and teachers looking for help teaching kids to be savvy about all media, including social media.
Teaching Students Better Online Research Skills [Education Week]
You're Being Monitored All the Time — Deal With It [Mashable] - The best way to use the current debate about the government tracking us is to engage your students in a discussion about how easily the government, corporations and anyone else you know can track your whereabouts based on what you do online. Between the data you agree to share or don't own when you sign Privacy Policy agreements and what students decide to freely post, it will be hard for them to be frustrated with anybody but themselves. This particular article should serve as a great discussion piece.
Creatively Designed Posters Educate People About The Perils of Cyberspace [DesignTAXI.com]
Common Sense Media - This well-established site is a one-stop-shop for parents and teachers looking for help teaching kids to be savvy about all media, including social media.
Teaching Students Better Online Research Skills [Education Week]
You're Being Monitored All the Time — Deal With It [Mashable] - The best way to use the current debate about the government tracking us is to engage your students in a discussion about how easily the government, corporations and anyone else you know can track your whereabouts based on what you do online. Between the data you agree to share or don't own when you sign Privacy Policy agreements and what students decide to freely post, it will be hard for them to be frustrated with anybody but themselves. This particular article should serve as a great discussion piece.
Creatively Designed Posters Educate People About The Perils of Cyberspace [DesignTAXI.com]
Monday, June 10, 2013
An Adaptable iPad Project Idea
Tags:
project,
technology integration
Last year was a pilot year with iPads in my district, and my students were part of the first lucky group to get them. Teachers were mostly left to their own imaginations to dream up ways to incorporate them into our instruction. For this simple project, my students used their iPads to produce content instead of consume it.
In this example, we were working on factoring expressions, but you could do this project with any topic you are working on. Students simply had to either make a video or presentation where they both visually and verbally explained how to solve example problem drawn from workbooks we used regularly (you could use any convenient source).
This might seem a bit too simple, but that's the point. This small scale project can replace tedious independent practice that might involve them doing problems out of a workbook or worksheet. The creativity involved is a way to engage your kids and get them to use their tablets for learning.
Have you used iPads or other tablets in similar ways? Share your ideas in the comments.
In this example, we were working on factoring expressions, but you could do this project with any topic you are working on. Students simply had to either make a video or presentation where they both visually and verbally explained how to solve example problem drawn from workbooks we used regularly (you could use any convenient source).
FACTORING iPAD PROJECTEducreations works like a virtual whiteboard on your tablet, recording what you see as well as audio. You can start with a blank slate or add content before recording, such as an image you might want to draw on. Creating and sharing presentations is simple, and for camera-shy students, it's better than requiring a video.
MMA 11th
Mr. DeRosa
In this project you will show how to solve 4 types of factoring problems (choosing examples from the given pages):
Because you have to explain how to do the problems and show the steps involved, you have two options:
- Factoring by GCF (workbook pg 55)
- Factoring x2 + bx + c (pg 56)
- Factoring ax2 + bx + c (pg 57)
- Factoring Special Products (pg 58)
Option 1: Make videos of you working out the problem on paper or on a whiteboard (you can use the one in the classroom). How to submit:
Option 2: Download the free Educreations app from the App Store to record yourself explaining the example. How to submit:
- Submit the videos by sending via message
- Send it directly to me via message on Facebook.
- Create an Educreations account, then send me a link to your presentation by email or text message.
- Email for submission is thomas.derosa@myschooldistrict.net.
This might seem a bit too simple, but that's the point. This small scale project can replace tedious independent practice that might involve them doing problems out of a workbook or worksheet. The creativity involved is a way to engage your kids and get them to use their tablets for learning.
Have you used iPads or other tablets in similar ways? Share your ideas in the comments.
Friday, June 7, 2013
Beyond Facebook & Twitter: Using New Social Networks in Schools
It seems Facebook is losing it's grip on young people as new (and less parent-filled) social networks pop-up. Twitter has certainly become very popular among young people in my area, to the point where schools are paying close attention. I've shared lots of resources for using these networks, but it's time to give a serious look at how to use other social platforms in schools:
5 Best Tips For Using Pinterest In The Classroom [HowToLearn.com]
Using Instagram in an Educational Context [Emerging Education Technology]
How To Use Vine In The Classroom [Edudemic] - Vine is made by the people behind Twitter, but the bite-sized video app can be used independently.
Teachers, Youth, and Social Media: Experiments [DMLcentral] - Food for thought on using private social networks for just teachers and students, with some ideas that should carry across to other networks.
It’s a ‘like’: The IGGY networking site for smart pupils is a hit [The Independent UK] - A new social media network is aimed at "smart" teens, or more precisely, teens who want to talk about important issues and not waste away their time online. While I'm not usually an advocate for reinventing the wheel, there's a lot to think about here.
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